Murphy's General Laws
Nothing is as easy as it looks.
Everything takes longer than you think.
Anything that can go wrong will go wrong.
If there is a possibility of several things going wrong, the one that will cause the most damage will be the one to go wrong. Corollary: If there is a worse time for something to go wrong, it will happen then.
If anything simply cannot go wrong, it will anyway.
If you perceive that there are four possible ways in which a procedure can go wrong, and circumvent these, then a fifth way, unprepared for, will promptly develop.
Left to themselves, things tend to go from bad to worse.
If everything seems to be going well, you have obviously overlooked something.
Nature always sides with the hidden flaw.
Mother nature is a bitch.
It is impossible to make anything foolproof because fools are so ingenious.
Whenever you set out to do something, something else must be done first.
The Light at the end of the tunnel is only the light of an oncoming train.
Murphy's Military Laws
Never share a foxhole with anyone braver than you are.
No battle plan ever survives contact with the enemy.
Friendly fire ain't.
The most dangerous thing in the combat zone is an officer with a map.
The problem with taking the easy way out is that the enemy has already mined it .
The buddy system is essential to your survival; it gives the enemy somebody else to shoot at.
The further you are in advance of your own positions, the more likely your artillery will shoot short.
Incoming fire has the right of way.
If your advance is going well, you are walking into an ambush.
The quartermaster has only two sizes, too large and too small.
If you really need an officer in a hurry, take a nap.
The only time suppressive fire works is when it is used on abandoned positions.
The only thing more accurate than incoming enemy fire is incoming friendly fire.
There is nothing more satisfying that having someone take a shot at you, and miss.
Don't be conspicuous. In the combat zone, it draws fire. Out of the combat zone, it draws sergeants.
If your sergeant can see you, so can the enemy.
Murphy's Technology Laws
You can never tell which way the train went by looking at the track.
Logic is a systematic method of coming to the wrong conclusion with confidence.
Whenever a system becomes completely defined, some damn fool discovers something which either abolishes the system or expands it beyond recognition.
Technology is dominated by those who manage what they do not understand.
If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization.
The opulence of the front office decor varies inversely with the fundamental solvency of the firm.
The attention span of a computer is only as long as it electrical cord.
An expert is one who knows more and more about less and less until he knows absolutely everything about nothing.
Tell a man there are 300 billion stars in the universe and he'll believe you. Tell him a bench has wet paint on it and he'll have to touch to be sure.
All great discoveries are made by mistake.
Always draw your curves, then plot your reading.
Nothing ever gets built on schedule or within budget.
All's well that ends.
A meeting is an event at which the minutes are kept and the hours are lost.
The first myth of management is that it exists.
A failure will not appear till a unit has passed final inspection.
New systems generate new problems.
To err is human, but to really foul things up requires a computer.
We don't know one millionth of one percent about anything.
Any given program, when running, is obsolete.
Any sufficiently advanced technology is indistinguishable from magic.
A computer makes as many mistakes in two seconds as 20 men working 20 years make.